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    Class AnimatedFirearmObstacleHandler

    Inheritance
    Object
    MonoBehaviour
    FirearmObstacleHandler
    AnimatedFirearmObstacleHandler
    Inherited Members
    FirearmObstacleHandler.isBlocked
    FirearmObstacleHandler.firearm
    FirearmObstacleHandler.GetTriggerBlockFrames()
    FirearmObstacleHandler.OnValidate()
    FirearmObstacleHandler.OnDisable()
    FirearmObstacleHandler.OnWielderChanged(ICharacter)
    FirearmObstacleHandler.FixedUpdate()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class AnimatedFirearmObstacleHandler : FirearmObstacleHandler

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    FirearmObstacleHandler.Awake()

    OnBlockedChanged(Boolean)

    Declaration
    protected override void OnBlockedChanged(bool blocked)
    Parameters
    Type Name Description
    System.Boolean blocked
    Overrides
    FirearmObstacleHandler.OnBlockedChanged(Boolean)
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