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    Class RechargingAmmo

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseAmmoBehaviour
    RechargingAmmo
    Implements
    IFirearmModule
    IAmmo
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseAmmoBehaviour.onCurrentAmmoChange
    BaseAmmoBehaviour.OnEnable()
    BaseAmmoBehaviour.Enable()
    BaseAmmoBehaviour.available
    BaseAmmoBehaviour.atMaximum
    BaseAmmoBehaviour.SendAmmoChangeEvent()
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class RechargingAmmo : BaseAmmoBehaviour, IFirearmModule, IAmmo, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    currentAmmo

    Declaration
    public override int currentAmmo { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    BaseAmmoBehaviour.currentAmmo

    effect

    Declaration
    public override IAmmoEffect effect { get; }
    Property Value
    Type Description
    IAmmoEffect
    Overrides
    BaseAmmoBehaviour.effect

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseAmmoBehaviour.isModuleValid

    maxAmmo

    Declaration
    public override int maxAmmo { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    BaseAmmoBehaviour.maxAmmo

    printableName

    Declaration
    public override string printableName { get; }
    Property Value
    Type Description
    System.String
    Overrides
    BaseAmmoBehaviour.printableName

    Methods

    DecrementAmmo(Int32)

    Declaration
    public override void DecrementAmmo(int amount)
    Parameters
    Type Name Description
    System.Int32 amount
    Overrides
    BaseAmmoBehaviour.DecrementAmmo(Int32)

    FixedUpdate()

    Declaration
    protected void FixedUpdate()

    IncrementAmmo(Int32)

    Declaration
    public override void IncrementAmmo(int amount)
    Parameters
    Type Name Description
    System.Int32 amount
    Overrides
    BaseAmmoBehaviour.IncrementAmmo(Int32)

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo
    Overrides
    BaseAmmoBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Start()

    Declaration
    protected void Start()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode
    Overrides
    BaseAmmoBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Implements

    IFirearmModule
    IAmmo
    IFirearmModuleValidity
    INeoSerializableComponent
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