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    Class BaseFirearmModuleBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseAimerBehaviour
    BaseAmmoBehaviour
    BaseEjectorBehaviour
    BaseMuzzleEffectBehaviour
    BaseRecoilHandlerBehaviour
    BaseReloaderBehaviour
    BaseShooterBehaviour
    BaseTriggerBehaviour
    InfiniteAmmo
    PassthroughReloader
    Implements
    IFirearmModule
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseFirearmModuleBehaviour : MonoBehaviour, IFirearmModule

    Properties

    activationMode

    Declaration
    protected FirearmModuleActivationMode activationMode { get; }
    Property Value
    Type Description
    FirearmModuleActivationMode

    firearm

    Declaration
    public IModularFirearm firearm { get; protected set; }
    Property Value
    Type Description
    IModularFirearm

    Methods

    Awake()

    Declaration
    protected virtual void Awake()

    Disable()

    Declaration
    public virtual void Disable()

    Enable()

    Declaration
    public virtual void Enable()

    Implements

    IFirearmModule
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