Class BaseFirearmModuleBehaviour
Inheritance
BaseFirearmModuleBehaviour
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public abstract class BaseFirearmModuleBehaviour : MonoBehaviour, IFirearmModule
Properties
activationMode
Declaration
protected FirearmModuleActivationMode activationMode { get; }
Property Value
| Type | Description |
|---|---|
| FirearmModuleActivationMode |
firearm
Declaration
public IModularFirearm firearm { get; protected set; }
Property Value
| Type | Description |
|---|---|
| IModularFirearm |
Methods
Awake()
Declaration
protected virtual void Awake()
Disable()
Declaration
public virtual void Disable()
Enable()
Declaration
public virtual void Enable()