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    Class BaseAimerBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseAimerBehaviour
    AnimOnlyAimer
    InstantScopedAimer
    OffsetBaseAimer
    ScopedAimer
    Implements
    IFirearmModule
    IAimer
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseAimerBehaviour : BaseFirearmModuleBehaviour, IFirearmModule, IAimer, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    aimDownDuration

    Declaration
    public abstract float aimDownDuration { get; }
    Property Value
    Type Description
    System.Single

    aimDurationMultiplier

    Declaration
    protected float aimDurationMultiplier { get; }
    Property Value
    Type Description
    System.Single

    aimedAccuracyCap

    Declaration
    public float aimedAccuracyCap { get; }
    Property Value
    Type Description
    System.Single

    aimSpeedMultiplier

    Declaration
    public float aimSpeedMultiplier { get; set; }
    Property Value
    Type Description
    System.Single

    aimUpDuration

    Declaration
    public abstract float aimUpDuration { get; }
    Property Value
    Type Description
    System.Single

    canAimWhileReloading

    Declaration
    public bool canAimWhileReloading { get; }
    Property Value
    Type Description
    System.Boolean

    crosshair

    Declaration
    public FpsCrosshair crosshair { get; protected set; }
    Property Value
    Type Description
    FpsCrosshair

    fovMultiplier

    Declaration
    public abstract float fovMultiplier { get; }
    Property Value
    Type Description
    System.Single

    hipAccuracyCap

    Declaration
    public float hipAccuracyCap { get; }
    Property Value
    Type Description
    System.Single

    isAiming

    Declaration
    public virtual bool isAiming { get; }
    Property Value
    Type Description
    System.Boolean

    isModuleValid

    Declaration
    public virtual bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean

    raycastOverride

    Declaration
    public virtual Transform raycastOverride { get; }
    Property Value
    Type Description
    Transform

    Methods

    Aim()

    Declaration
    public void Aim()

    AimInternal()

    Declaration
    protected abstract void AimInternal()

    Enable()

    Declaration
    public override void Enable()
    Overrides
    BaseFirearmModuleBehaviour.Enable()

    OnAimSpeedMultiplierChanged()

    Declaration
    protected virtual void OnAimSpeedMultiplierChanged()

    OnAimStateChanged(FirearmAimState)

    Declaration
    protected virtual void OnAimStateChanged(FirearmAimState state)
    Parameters
    Type Name Description
    FirearmAimState state

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    SetAimState(FirearmAimState)

    Declaration
    protected void SetAimState(FirearmAimState s)
    Parameters
    Type Name Description
    FirearmAimState s

    StopAim()

    Declaration
    public void StopAim()

    StopAimInstant()

    Declaration
    public void StopAimInstant()

    StopAimInternal(Boolean)

    Declaration
    protected abstract void StopAimInternal(bool instant)
    Parameters
    Type Name Description
    System.Boolean instant

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onAimDown

    Declaration
    public event UnityAction onAimDown
    Event Type
    Type Description
    UnityAction

    onAimStateChanged

    Declaration
    public event UnityAction<IModularFirearm, FirearmAimState> onAimStateChanged
    Event Type
    Type Description
    UnityAction<IModularFirearm, FirearmAimState>

    onAimUp

    Declaration
    public event UnityAction onAimUp
    Event Type
    Type Description
    UnityAction

    onCrosshairChange

    Declaration
    public event UnityAction<FpsCrosshair> onCrosshairChange
    Event Type
    Type Description
    UnityAction<FpsCrosshair>

    Implements

    IFirearmModule
    IAimer
    IFirearmModuleValidity
    INeoSerializableComponent
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