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    Class BaseRecoilHandlerBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseRecoilHandlerBehaviour
    AccuracyOnlyRecoilHandler
    BetterSpringRecoilHandler
    SpringRecoilHandler
    Implements
    IFirearmModule
    IRecoilHandler
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseRecoilHandlerBehaviour : BaseFirearmModuleBehaviour, IFirearmModule, IRecoilHandler, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    accuracyKickMultiplier

    Declaration
    public float accuracyKickMultiplier { get; set; }
    Property Value
    Type Description
    System.Single

    hipAccuracyKick

    Declaration
    public float hipAccuracyKick { get; }
    Property Value
    Type Description
    System.Single

    hipAccuracyRecover

    Declaration
    public float hipAccuracyRecover { get; }
    Property Value
    Type Description
    System.Single

    isModuleValid

    Declaration
    public virtual bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean

    recoilMultiplier

    Declaration
    public float recoilMultiplier { get; set; }
    Property Value
    Type Description
    System.Single

    sightedAccuracyKick

    Declaration
    public float sightedAccuracyKick { get; }
    Property Value
    Type Description
    System.Single

    sightedAccuracyRecover

    Declaration
    public float sightedAccuracyRecover { get; }
    Property Value
    Type Description
    System.Single

    Methods

    Enable()

    Declaration
    public override void Enable()
    Overrides
    BaseFirearmModuleBehaviour.Enable()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    Recoil()

    Declaration
    public virtual void Recoil()

    SetRecoilMultiplier(Single, Single)

    Declaration
    public virtual void SetRecoilMultiplier(float move, float rotation)
    Parameters
    Type Name Description
    System.Single move
    System.Single rotation

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onRecoil

    Declaration
    public event UnityAction onRecoil
    Event Type
    Type Description
    UnityAction

    Implements

    IFirearmModule
    IRecoilHandler
    IFirearmModuleValidity
    INeoSerializableComponent
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