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    Class BaseShooterBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseShooterBehaviour
    BallisticShooter
    HitscanShooter
    PatternBallisticShooter
    PatternHitscanShooter
    SimpleBallisticShooter
    SpreadBallisticShooter
    SpreadHitscanShooter
    ThrownProjectileShooter
    Implements
    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseShooterBehaviour : BaseFirearmModuleBehaviour, IFirearmModule, IShooter, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    isModuleValid

    Declaration
    public virtual bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean

    spreadMultiplier

    Declaration
    public float spreadMultiplier { get; set; }
    Property Value
    Type Description
    System.Single

    Methods

    Enable()

    Declaration
    public override void Enable()
    Overrides
    BaseFirearmModuleBehaviour.Enable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    SendOnShootEvent()

    Declaration
    protected void SendOnShootEvent()

    Shoot(Single, IAmmoEffect)

    Declaration
    public virtual void Shoot(float accuracy, IAmmoEffect effect)
    Parameters
    Type Name Description
    System.Single accuracy
    IAmmoEffect effect

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onShoot

    Declaration
    public event UnityAction<IModularFirearm> onShoot
    Event Type
    Type Description
    UnityAction<IModularFirearm>

    Implements

    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
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