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    Class PatternHitscanShooter

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseShooterBehaviour
    PatternHitscanShooter
    Implements
    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
    IUseCameraAim
    Inherited Members
    BaseShooterBehaviour.onShoot
    BaseShooterBehaviour.spreadMultiplier
    BaseShooterBehaviour.OnEnable()
    BaseShooterBehaviour.Enable()
    BaseShooterBehaviour.SendOnShootEvent()
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class PatternHitscanShooter : BaseShooterBehaviour, IFirearmModule, IShooter, IFirearmModuleValidity, INeoSerializableComponent, IUseCameraAim

    Properties

    collisionLayers

    Declaration
    public LayerMask collisionLayers { get; set; }
    Property Value
    Type Description
    LayerMask

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseShooterBehaviour.isModuleValid

    useCameraAim

    Declaration
    public UseCameraAim useCameraAim { get; set; }
    Property Value
    Type Description
    UseCameraAim

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseFirearmModuleBehaviour.Awake()

    GetModifiedAimOffset(Single)

    Declaration
    protected virtual float GetModifiedAimOffset(float unmodified)
    Parameters
    Type Name Description
    System.Single unmodified
    Returns
    Type Description
    System.Single

    OnValidate()

    Declaration
    protected void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo
    Overrides
    BaseShooterBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Shoot(Single, IAmmoEffect)

    Declaration
    public override void Shoot(float accuracy, IAmmoEffect effect)
    Parameters
    Type Name Description
    System.Single accuracy
    IAmmoEffect effect
    Overrides
    BaseShooterBehaviour.Shoot(Single, IAmmoEffect)

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode
    Overrides
    BaseShooterBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Implements

    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
    IUseCameraAim
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