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    Class ThrownProjectileShooter

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseShooterBehaviour
    ThrownProjectileShooter
    Implements
    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseShooterBehaviour.onShoot
    BaseShooterBehaviour.spreadMultiplier
    BaseShooterBehaviour.OnEnable()
    BaseShooterBehaviour.Enable()
    BaseShooterBehaviour.SendOnShootEvent()
    BaseShooterBehaviour.isModuleValid
    BaseShooterBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseShooterBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class ThrownProjectileShooter : BaseShooterBehaviour, IFirearmModule, IShooter, IFirearmModuleValidity, INeoSerializableComponent

    Methods

    Shoot(Single, IAmmoEffect)

    Declaration
    public override void Shoot(float accuracy, IAmmoEffect effect)
    Parameters
    Type Name Description
    System.Single accuracy
    IAmmoEffect effect
    Overrides
    BaseShooterBehaviour.Shoot(Single, IAmmoEffect)

    Implements

    IFirearmModule
    IShooter
    IFirearmModuleValidity
    INeoSerializableComponent
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