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    Class BaseTriggerBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseTriggerBehaviour
    AutomaticTrigger
    BurstFireTrigger
    ChargedTrigger
    ContinuousTrigger
    MultiTargetLockTrigger
    QueuedTrigger
    SemiAutoTrigger
    TargetLockTrigger
    Implements
    IFirearmModule
    ITrigger
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseTriggerBehaviour : BaseFirearmModuleBehaviour, IFirearmModule, ITrigger, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    blocked

    Declaration
    public bool blocked { get; set; }
    Property Value
    Type Description
    System.Boolean

    cancelOnReload

    Declaration
    public virtual bool cancelOnReload { get; }
    Property Value
    Type Description
    System.Boolean

    isModuleValid

    Declaration
    public virtual bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean

    pressed

    Declaration
    public abstract bool pressed { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseFirearmModuleBehaviour.Awake()

    Cancel()

    Declaration
    public virtual void Cancel()

    Enable()

    Declaration
    public override void Enable()
    Overrides
    BaseFirearmModuleBehaviour.Enable()

    FixedTriggerUpdate()

    Declaration
    protected abstract void FixedTriggerUpdate()

    FixedUpdate()

    Declaration
    protected void FixedUpdate()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnSetBlocked(Boolean)

    Declaration
    protected virtual void OnSetBlocked(bool to)
    Parameters
    Type Name Description
    System.Boolean to

    Press()

    Declaration
    public virtual void Press()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    Release()

    Declaration
    public virtual void Release()

    Shoot()

    Declaration
    protected void Shoot()

    StartShootContinuous()

    Declaration
    protected void StartShootContinuous()

    StopShootContinuous()

    Declaration
    protected void StopShootContinuous()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onShoot

    Declaration
    public event UnityAction onShoot
    Event Type
    Type Description
    UnityAction

    onShootContinuousChanged

    Declaration
    public event UnityAction<bool> onShootContinuousChanged
    Event Type
    Type Description
    UnityAction<System.Boolean>

    onStateChanged

    Declaration
    public event UnityAction<bool> onStateChanged
    Event Type
    Type Description
    UnityAction<System.Boolean>

    Implements

    IFirearmModule
    ITrigger
    IFirearmModuleValidity
    INeoSerializableComponent
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