⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class MultiTargetLockTrigger

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseTriggerBehaviour
    MultiTargetLockTrigger
    Implements
    IFirearmModule
    ITrigger
    IFirearmModuleValidity
    INeoSerializableComponent
    ITargetingSystem
    ITargetLock
    Inherited Members
    BaseTriggerBehaviour.blocked
    BaseTriggerBehaviour.FixedUpdate()
    BaseTriggerBehaviour.Enable()
    BaseTriggerBehaviour.onShoot
    BaseTriggerBehaviour.onStateChanged
    BaseTriggerBehaviour.onShootContinuousChanged
    BaseTriggerBehaviour.Shoot()
    BaseTriggerBehaviour.StartShootContinuous()
    BaseTriggerBehaviour.StopShootContinuous()
    BaseTriggerBehaviour.isModuleValid
    BaseTriggerBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseTriggerBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class MultiTargetLockTrigger : BaseTriggerBehaviour, IFirearmModule, ITrigger, IFirearmModuleValidity, INeoSerializableComponent, ITargetingSystem, ITargetLock

    Properties

    cancelOnReload

    Declaration
    public override bool cancelOnReload { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseTriggerBehaviour.cancelOnReload

    currentQueueCount

    Declaration
    public int currentQueueCount { get; }
    Property Value
    Type Description
    System.Int32

    pressed

    Declaration
    public override bool pressed { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseTriggerBehaviour.pressed

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseTriggerBehaviour.Awake()

    Cancel()

    Declaration
    public override void Cancel()
    Overrides
    BaseTriggerBehaviour.Cancel()

    FixedTriggerUpdate()

    Declaration
    protected override void FixedTriggerUpdate()
    Overrides
    BaseTriggerBehaviour.FixedTriggerUpdate()

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    BaseTriggerBehaviour.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    BaseTriggerBehaviour.OnEnable()

    OnSetBlocked(Boolean)

    Declaration
    protected override void OnSetBlocked(bool to)
    Parameters
    Type Name Description
    System.Boolean to
    Overrides
    BaseTriggerBehaviour.OnSetBlocked(Boolean)

    OnValidate()

    Declaration
    protected void OnValidate()

    Press()

    Declaration
    public override void Press()
    Overrides
    BaseTriggerBehaviour.Press()

    RegisterTracker(ITargetTracker)

    Declaration
    public void RegisterTracker(ITargetTracker tracker)
    Parameters
    Type Name Description
    ITargetTracker tracker

    Release()

    Declaration
    public override void Release()
    Overrides
    BaseTriggerBehaviour.Release()

    Events

    onQueueCountChanged

    Declaration
    public event UnityAction<int> onQueueCountChanged
    Event Type
    Type Description
    UnityAction<System.Int32>

    onTargetLock

    Declaration
    public event UnityAction<Collider, bool> onTargetLock
    Event Type
    Type Description
    UnityAction<Collider, System.Boolean>

    onTargetLockBroken

    Declaration
    public event UnityAction<Collider> onTargetLockBroken
    Event Type
    Type Description
    UnityAction<Collider>

    onTargetLockStrengthChanged

    Declaration
    public event UnityAction<Collider, float> onTargetLockStrengthChanged
    Event Type
    Type Description
    UnityAction<Collider, System.Single>

    Implements

    IFirearmModule
    ITrigger
    IFirearmModuleValidity
    INeoSerializableComponent
    ITargetingSystem
    ITargetLock
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX