Class ModularFirearmDrop
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class ModularFirearmDrop : FpsInventoryWieldableDrop, INeoSerializableComponent
Properties
payloadSettings
Declaration
public ModularFirearmPayloadSettingsBase payloadSettings { get; }
Property Value
| Type | Description |
|---|---|
| ModularFirearmPayloadSettingsBase |
Methods
Drop(IInventoryItem, Vector3, Vector3, Vector3)
Declaration
public override void Drop(IInventoryItem item, Vector3 position, Vector3 forward, Vector3 velocity)
Parameters
| Type | Name | Description |
|---|---|---|
| IInventoryItem | item | |
| Vector3 | position | |
| Vector3 | forward | |
| Vector3 | velocity |
Overrides
GetPayloadForFirearm(IModularFirearm)
Declaration
protected virtual ModularFirearmPayload GetPayloadForFirearm(IModularFirearm firearm)
Parameters
| Type | Name | Description |
|---|---|---|
| IModularFirearm | firearm |
Returns
| Type | Description |
|---|---|
| ModularFirearmPayload |
GetPayloadFromSettings()
Declaration
protected virtual ModularFirearmPayload GetPayloadFromSettings()
Returns
| Type | Description |
|---|---|
| ModularFirearmPayload |
OnValidate()
Declaration
protected override void OnValidate()
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |