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    Class PlayerTracker

    Inheritance
    Object
    MonoBehaviour
    PlayerTracker
    Implements
    IGuidedProjectileTargetTracker
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class PlayerTracker : MonoBehaviour, IGuidedProjectileTargetTracker, INeoSerializableComponent

    Methods

    GetTargetPosition(out Vector3)

    Declaration
    public bool GetTargetPosition(out Vector3 targetPosition)
    Parameters
    Type Name Description
    Vector3 targetPosition
    Returns
    Type Description
    System.Boolean

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected void OnEnable()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    IGuidedProjectileTargetTracker
    INeoSerializableComponent
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