Class PhysicsBulletCasing
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class PhysicsBulletCasing : MonoBehaviour, IBulletCasing
Methods
Awake()
Declaration
protected void Awake()
Eject(Vector3, Vector3, Single, Boolean)
Declaration
public void Eject(Vector3 velocity, Vector3 angular, float scale, bool player)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | velocity | |
| Vector3 | angular | |
| System.Single | scale | |
| System.Boolean | player |
OnDisable()
Declaration
protected void OnDisable()
OnValidate()
Declaration
protected void OnValidate()
Update()
Declaration
protected void Update()