⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class LaserPointerAimerSwitch

    Inheritance
    Object
    MonoBehaviour
    LaserPointerAimerSwitch
    Implements
    ILaserPointerWatcher
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class LaserPointerAimerSwitch : MonoBehaviour, ILaserPointerWatcher, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected void Awake()

    OnEnable()

    Declaration
    protected void OnEnable()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    RegisterLaserPointer(ILaserPointer)

    Declaration
    public void RegisterLaserPointer(ILaserPointer laserPointer)
    Parameters
    Type Name Description
    ILaserPointer laserPointer

    UnregisterLaserPointer(ILaserPointer)

    Declaration
    public void UnregisterLaserPointer(ILaserPointer laserPointer)
    Parameters
    Type Name Description
    ILaserPointer laserPointer

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    ILaserPointerWatcher
    INeoSerializableComponent
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX