Class BallisticProjectile
Inheritance
BallisticProjectile
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class BallisticProjectile : BaseBallisticProjectile, IProjectile, INeoSerializableComponent, IOriginShiftSubscriber
Methods
Fire(Vector3, Vector3, Single, IAmmoEffect, Transform, LayerMask, IDamageSource, Boolean)
Declaration
public override void Fire(Vector3 position, Vector3 velocity, float gravity, IAmmoEffect effect, Transform ignoreRoot, LayerMask layers, IDamageSource damageSource = null, bool wait1 = false)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | |
| Vector3 | velocity | |
| System.Single | gravity | |
| IAmmoEffect | effect | |
| Transform | ignoreRoot | |
| LayerMask | layers | |
| IDamageSource | damageSource | |
| System.Boolean | wait1 |
Overrides
FixedUpdate()
Declaration
protected override void FixedUpdate()
Overrides
OnHit(RaycastHit)
Declaration
protected override void OnHit(RaycastHit hit)
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastHit | hit |
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Overrides
Update()
Declaration
protected override void Update()
Overrides
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |