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    Class BallisticProjectileWithParticles

    Inheritance
    Object
    MonoBehaviour
    BaseBallisticProjectile
    BallisticProjectile
    BallisticProjectileWithParticles
    Implements
    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
    Inherited Members
    BallisticProjectile.FixedUpdate()
    BallisticProjectile.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BallisticProjectile.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseBallisticProjectile.onTeleported
    BaseBallisticProjectile.onHit
    BaseBallisticProjectile.localTransform
    BaseBallisticProjectile.gravity
    BaseBallisticProjectile.distanceTravelled
    BaseBallisticProjectile.meshRenderer
    BaseBallisticProjectile.PerformCast(Ray, Single, QueryTriggerInteraction)
    BaseBallisticProjectile.ApplyForces(Vector3)
    BaseBallisticProjectile.ReleaseProjectile()
    BaseBallisticProjectile.OnEnable()
    BaseBallisticProjectile.OnDisable()
    BaseBallisticProjectile.Teleport(Vector3, Quaternion, Boolean)
    BaseBallisticProjectile.ApplyOffset(Vector3)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class BallisticProjectileWithParticles : BallisticProjectile, IProjectile, INeoSerializableComponent, IOriginShiftSubscriber

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseBallisticProjectile.Awake()

    Fire(Vector3, Vector3, Single, IAmmoEffect, Transform, LayerMask, IDamageSource, Boolean)

    Declaration
    public override void Fire(Vector3 position, Vector3 velocity, float gravity, IAmmoEffect effect, Transform ignoreRoot, LayerMask layers, IDamageSource damageSource = null, bool wait1 = false)
    Parameters
    Type Name Description
    Vector3 position
    Vector3 velocity
    System.Single gravity
    IAmmoEffect effect
    Transform ignoreRoot
    LayerMask layers
    IDamageSource damageSource
    System.Boolean wait1
    Overrides
    BallisticProjectile.Fire(Vector3, Vector3, Single, IAmmoEffect, Transform, LayerMask, IDamageSource, Boolean)

    OnHit(RaycastHit)

    Declaration
    protected override void OnHit(RaycastHit hit)
    Parameters
    Type Name Description
    RaycastHit hit
    Overrides
    BallisticProjectile.OnHit(RaycastHit)

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    BaseBallisticProjectile.OnValidate()

    Update()

    Declaration
    protected override void Update()
    Overrides
    BallisticProjectile.Update()

    Implements

    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
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