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    Class BaseBallisticProjectile

    Inheritance
    Object
    MonoBehaviour
    BaseBallisticProjectile
    BallisticProjectile
    StickyBallisticProjectile
    Implements
    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseBallisticProjectile : MonoBehaviour, IProjectile, INeoSerializableComponent, IOriginShiftSubscriber

    Properties

    distanceTravelled

    Declaration
    public float distanceTravelled { get; }
    Property Value
    Type Description
    System.Single

    gravity

    Declaration
    public float gravity { get; }
    Property Value
    Type Description
    System.Single

    localTransform

    Declaration
    public Transform localTransform { get; }
    Property Value
    Type Description
    Transform

    meshRenderer

    Declaration
    protected MeshRenderer meshRenderer { get; }
    Property Value
    Type Description
    MeshRenderer

    Methods

    ApplyForces(Vector3)

    Declaration
    protected virtual Vector3 ApplyForces(Vector3 v)
    Parameters
    Type Name Description
    Vector3 v
    Returns
    Type Description
    Vector3

    ApplyOffset(Vector3)

    Declaration
    public void ApplyOffset(Vector3 offset)
    Parameters
    Type Name Description
    Vector3 offset

    Awake()

    Declaration
    protected virtual void Awake()

    Fire(Vector3, Vector3, Single, IAmmoEffect, Transform, LayerMask, IDamageSource, Boolean)

    Declaration
    public virtual void Fire(Vector3 position, Vector3 velocity, float gravity, IAmmoEffect effect, Transform ignoreRoot, LayerMask layers, IDamageSource damageSource = null, bool wait1 = false)
    Parameters
    Type Name Description
    Vector3 position
    Vector3 velocity
    System.Single gravity
    IAmmoEffect effect
    Transform ignoreRoot
    LayerMask layers
    IDamageSource damageSource
    System.Boolean wait1

    FixedUpdate()

    Declaration
    protected virtual void FixedUpdate()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnHit(RaycastHit)

    Declaration
    protected abstract void OnHit(RaycastHit hit)
    Parameters
    Type Name Description
    RaycastHit hit

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    PerformCast(Ray, Single, QueryTriggerInteraction)

    Declaration
    protected virtual void PerformCast(Ray ray, float distance, QueryTriggerInteraction query)
    Parameters
    Type Name Description
    Ray ray
    System.Single distance
    QueryTriggerInteraction query

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    ReleaseProjectile()

    Declaration
    protected void ReleaseProjectile()

    Teleport(Vector3, Quaternion, Boolean)

    Declaration
    public void Teleport(Vector3 position, Quaternion rotation, bool relativeRotation = true)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation
    System.Boolean relativeRotation

    Update()

    Declaration
    protected virtual void Update()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onHit

    Declaration
    public event UnityAction onHit
    Event Type
    Type Description
    UnityAction

    onTeleported

    Declaration
    public event UnityAction onTeleported
    Event Type
    Type Description
    UnityAction

    Implements

    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
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