Class FirearmAnimEventsHandler
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class FirearmAnimEventsHandler : MonoBehaviour
Properties
firearm
Declaration
public ModularFirearm firearm { get; }
Property Value
| Type | Description |
|---|---|
| ModularFirearm |
Methods
Awake()
Declaration
protected void Awake()
FirearmEjectShell()
Declaration
public virtual void FirearmEjectShell()
FirearmReloadComplete()
Declaration
public virtual void FirearmReloadComplete()
FirearmReloadPartial()
Declaration
public virtual void FirearmReloadPartial()
WeaponLowered()
Declaration
public virtual void WeaponLowered()
WeaponRaised()
Declaration
public virtual void WeaponRaised()