⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class GuidedBallisticProjectile

    Inheritance
    Object
    MonoBehaviour
    GuidedBallisticProjectile
    Implements
    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class GuidedBallisticProjectile : MonoBehaviour, IProjectile, INeoSerializableComponent, IOriginShiftSubscriber

    Properties

    distanceTravelled

    Declaration
    public float distanceTravelled { get; }
    Property Value
    Type Description
    System.Single

    Methods

    ApplyOffset(Vector3)

    Declaration
    public void ApplyOffset(Vector3 offset)
    Parameters
    Type Name Description
    Vector3 offset

    Awake()

    Declaration
    protected virtual void Awake()

    Fire(Vector3, Vector3, Single, IAmmoEffect, Transform, LayerMask, IDamageSource, Boolean)

    Declaration
    public virtual void Fire(Vector3 position, Vector3 velocity, float gravity, IAmmoEffect effect, Transform ignoreRoot, LayerMask layers, IDamageSource damageSource = null, bool wait1 = false)
    Parameters
    Type Name Description
    Vector3 position
    Vector3 velocity
    System.Single gravity
    IAmmoEffect effect
    Transform ignoreRoot
    LayerMask layers
    IDamageSource damageSource
    System.Boolean wait1

    FixedUpdate()

    Declaration
    protected void FixedUpdate()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnHit()

    Declaration
    protected virtual void OnHit()

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public virtual void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    Teleport(Vector3, Quaternion, Boolean)

    Declaration
    public void Teleport(Vector3 position, Quaternion rotation, bool relativeRotation = true)
    Parameters
    Type Name Description
    Vector3 position
    Quaternion rotation
    System.Boolean relativeRotation

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public virtual void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Events

    onHit

    Declaration
    public event UnityAction onHit
    Event Type
    Type Description
    UnityAction

    onTeleported

    Declaration
    public event UnityAction onTeleported
    Event Type
    Type Description
    UnityAction

    Implements

    IProjectile
    INeoSerializableComponent
    IOriginShiftSubscriber
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX