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    Class BasicGameObjectMuzzleEffect

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseMuzzleEffectBehaviour
    BasicGameObjectMuzzleEffect
    Implements
    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseMuzzleEffectBehaviour.OnEnable()
    BaseMuzzleEffectBehaviour.Enable()
    BaseMuzzleEffectBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseMuzzleEffectBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class BasicGameObjectMuzzleEffect : BaseMuzzleEffectBehaviour, IFirearmModule, IMuzzleEffect, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseMuzzleEffectBehaviour.isModuleValid

    muzzleFlash

    Declaration
    public GameObject muzzleFlash { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    Fire()

    Declaration
    public override void Fire()
    Overrides
    BaseMuzzleEffectBehaviour.Fire()

    FireContinuous()

    Declaration
    public override void FireContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.FireContinuous()

    OnDisable()

    Declaration
    protected void OnDisable()

    StopContinuous()

    Declaration
    public override void StopContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.StopContinuous()

    Implements

    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
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