Class BasicGameObjectMuzzleEffect
Inheritance
BasicGameObjectMuzzleEffect
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class BasicGameObjectMuzzleEffect : BaseMuzzleEffectBehaviour, IFirearmModule, IMuzzleEffect, IFirearmModuleValidity, INeoSerializableComponent
Properties
isModuleValid
Declaration
public override bool isModuleValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
muzzleFlash
Declaration
public GameObject muzzleFlash { get; set; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Methods
Fire()
Declaration
public override void Fire()
Overrides
FireContinuous()
Declaration
public override void FireContinuous()
Overrides
OnDisable()
Declaration
protected void OnDisable()
StopContinuous()
Declaration
public override void StopContinuous()