Class ParticleAmmoEffect
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class ParticleAmmoEffect : BaseAmmoEffect, IAmmoEffect, IFirearmModuleValidity
Properties
isModuleValid
Declaration
public override bool isModuleValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
Methods
Awake()
Declaration
protected void Awake()
GetModifiedDamage(Single)
Declaration
protected virtual float GetModifiedDamage(float unmodified)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | unmodified |
Returns
| Type | Description |
|---|---|
| System.Single |
Hit(RaycastHit, Vector3, Single, Single, IDamageSource)
Declaration
public override void Hit(RaycastHit hit, Vector3 rayDirection, float totalDistance, float speed, IDamageSource damageSource)
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastHit | hit | |
| Vector3 | rayDirection | |
| System.Single | totalDistance | |
| System.Single | speed | |
| IDamageSource | damageSource |
Overrides
OnValidate()
Declaration
protected void OnValidate()