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    Class BaseAmmoEffect

    Inheritance
    Object
    MonoBehaviour
    BaseAmmoEffect
    AdvancedBulletAmmoEffect
    BulletAmmoEffect
    DelegatedTargetTrackingAmmoEffect
    ParticleAmmoEffect
    PenetratingHitscanAmmoEffect
    PenetratingProjectileAmmoEffect
    PooledExplosionAmmoEffect
    RicochetHitscanAmmoEffect
    RicochetProjectileAmmoEffect
    SurfaceBulletPhysicsAmmoEffect
    TargetTrackingAmmoEffect
    Implements
    IAmmoEffect
    IFirearmModuleValidity
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseAmmoEffect : MonoBehaviour, IAmmoEffect, IFirearmModuleValidity

    Properties

    damageType

    Declaration
    public DamageType damageType { get; }
    Property Value
    Type Description
    DamageType

    isModuleValid

    Declaration
    public virtual bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    Declaration
    public abstract void Hit(RaycastHit hit, Vector3 rayDirection, float totalDistance, float speed, IDamageSource damageSource)
    Parameters
    Type Name Description
    RaycastHit hit
    Vector3 rayDirection
    System.Single totalDistance
    System.Single speed
    IDamageSource damageSource

    Implements

    IAmmoEffect
    IFirearmModuleValidity
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