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    Class DelegatedTargetTrackingAmmoEffect

    Inheritance
    Object
    MonoBehaviour
    BaseAmmoEffect
    DelegatedTargetTrackingAmmoEffect
    Implements
    IAmmoEffect
    IFirearmModuleValidity
    Inherited Members
    BaseAmmoEffect.damageType
    BaseAmmoEffect.isModuleValid
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class DelegatedTargetTrackingAmmoEffect : BaseAmmoEffect, IAmmoEffect, IFirearmModuleValidity

    Properties

    secondaryAmmoEffect

    Declaration
    protected BaseAmmoEffect secondaryAmmoEffect { get; }
    Property Value
    Type Description
    BaseAmmoEffect

    Methods

    Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    Declaration
    public override void Hit(RaycastHit hit, Vector3 rayDirection, float totalDistance, float speed, IDamageSource damageSource)
    Parameters
    Type Name Description
    RaycastHit hit
    Vector3 rayDirection
    System.Single totalDistance
    System.Single speed
    IDamageSource damageSource
    Overrides
    BaseAmmoEffect.Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    TagTarget(Transform, Vector3)

    Declaration
    protected void TagTarget(Transform t, Vector3 hitPoint)
    Parameters
    Type Name Description
    Transform t
    Vector3 hitPoint

    Implements

    IAmmoEffect
    IFirearmModuleValidity
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