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    Class AdvancedBulletAmmoEffect

    Inheritance
    Object
    MonoBehaviour
    BaseAmmoEffect
    AdvancedBulletAmmoEffect
    Implements
    IAmmoEffect
    IFirearmModuleValidity
    Inherited Members
    BaseAmmoEffect.damageType
    BaseAmmoEffect.isModuleValid
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class AdvancedBulletAmmoEffect : BaseAmmoEffect, IAmmoEffect, IFirearmModuleValidity

    Methods

    GetModifiedDamage(Single)

    Declaration
    protected virtual float GetModifiedDamage(float unmodified)
    Parameters
    Type Name Description
    System.Single unmodified
    Returns
    Type Description
    System.Single

    Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    Declaration
    public override void Hit(RaycastHit hit, Vector3 rayDirection, float totalDistance, float speed, IDamageSource damageSource)
    Parameters
    Type Name Description
    RaycastHit hit
    Vector3 rayDirection
    System.Single totalDistance
    System.Single speed
    IDamageSource damageSource
    Overrides
    BaseAmmoEffect.Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    OnValidate()

    Declaration
    protected void OnValidate()

    Implements

    IAmmoEffect
    IFirearmModuleValidity
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