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    Class PooledExplosionAmmoEffect

    Inheritance
    Object
    MonoBehaviour
    BaseAmmoEffect
    PooledExplosionAmmoEffect
    Implements
    IAmmoEffect
    IFirearmModuleValidity
    Inherited Members
    BaseAmmoEffect.damageType
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class PooledExplosionAmmoEffect : BaseAmmoEffect, IAmmoEffect, IFirearmModuleValidity

    Properties

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseAmmoEffect.isModuleValid

    Methods

    Awake()

    Declaration
    protected void Awake()

    Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    Declaration
    public override void Hit(RaycastHit hit, Vector3 rayDirection, float totalDistance, float speed, IDamageSource damageSource)
    Parameters
    Type Name Description
    RaycastHit hit
    Vector3 rayDirection
    System.Single totalDistance
    System.Single speed
    IDamageSource damageSource
    Overrides
    BaseAmmoEffect.Hit(RaycastHit, Vector3, Single, Single, IDamageSource)

    OnValidate()

    Declaration
    protected void OnValidate()

    Implements

    IAmmoEffect
    IFirearmModuleValidity
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