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    Class AudioOnlyMuzzleEffect

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseMuzzleEffectBehaviour
    AudioOnlyMuzzleEffect
    Implements
    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseMuzzleEffectBehaviour.OnEnable()
    BaseMuzzleEffectBehaviour.Enable()
    BaseMuzzleEffectBehaviour.isModuleValid
    BaseMuzzleEffectBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseMuzzleEffectBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class AudioOnlyMuzzleEffect : BaseMuzzleEffectBehaviour, IFirearmModule, IMuzzleEffect, IFirearmModuleValidity, INeoSerializableComponent

    Methods

    Fire()

    Declaration
    public override void Fire()
    Overrides
    BaseMuzzleEffectBehaviour.Fire()

    FireContinuous()

    Declaration
    public override void FireContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.FireContinuous()

    OnDisable()

    Declaration
    protected void OnDisable()

    StopContinuous()

    Declaration
    public override void StopContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.StopContinuous()

    Implements

    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
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