Class AdvancedParticleMuzzleEffect
Inheritance
AdvancedParticleMuzzleEffect
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class AdvancedParticleMuzzleEffect : BaseMuzzleEffectBehaviour, IFirearmModule, IMuzzleEffect, IFirearmModuleValidity, INeoSerializableComponent
Properties
isModuleValid
Declaration
public override bool isModuleValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
Methods
AttachToCharacter(ICharacter)
Declaration
public void AttachToCharacter(ICharacter c)
Parameters
| Type | Name | Description |
|---|---|---|
| ICharacter | c |
Awake()
Declaration
protected override void Awake()
Overrides
Fire()
Declaration
public override void Fire()
Overrides
FireContinuous()
Declaration
public override void FireContinuous()
Overrides
OnDestroy()
Declaration
protected void OnDestroy()
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnValidate()
Declaration
protected void OnValidate()
StopContinuous()
Declaration
public override void StopContinuous()
Overrides
Update()
Declaration
protected void Update()