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    Class AdvancedParticleMuzzleEffect

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseMuzzleEffectBehaviour
    AdvancedParticleMuzzleEffect
    Implements
    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseMuzzleEffectBehaviour.Enable()
    BaseMuzzleEffectBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseMuzzleEffectBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class AdvancedParticleMuzzleEffect : BaseMuzzleEffectBehaviour, IFirearmModule, IMuzzleEffect, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseMuzzleEffectBehaviour.isModuleValid

    Methods

    AttachToCharacter(ICharacter)

    Declaration
    public void AttachToCharacter(ICharacter c)
    Parameters
    Type Name Description
    ICharacter c

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseFirearmModuleBehaviour.Awake()

    Fire()

    Declaration
    public override void Fire()
    Overrides
    BaseMuzzleEffectBehaviour.Fire()

    FireContinuous()

    Declaration
    public override void FireContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.FireContinuous()

    OnDestroy()

    Declaration
    protected void OnDestroy()

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    BaseMuzzleEffectBehaviour.OnEnable()

    OnValidate()

    Declaration
    protected void OnValidate()

    StopContinuous()

    Declaration
    public override void StopContinuous()
    Overrides
    BaseMuzzleEffectBehaviour.StopContinuous()

    Update()

    Declaration
    protected void Update()

    Implements

    IFirearmModule
    IMuzzleEffect
    IFirearmModuleValidity
    INeoSerializableComponent
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