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    Class ParticleSystemShellEject

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseEjectorBehaviour
    ParticleSystemShellEject
    Implements
    IFirearmModule
    IEjector
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseEjectorBehaviour.OnEnable()
    BaseEjectorBehaviour.Enable()
    BaseEjectorBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseEjectorBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Awake()
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class ParticleSystemShellEject : BaseEjectorBehaviour, IFirearmModule, IEjector, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    ejectOnFire

    Declaration
    public override bool ejectOnFire { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseEjectorBehaviour.ejectOnFire

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseEjectorBehaviour.isModuleValid

    Methods

    Eject()

    Declaration
    public override void Eject()
    Overrides
    BaseEjectorBehaviour.Eject()

    OnValidate()

    Declaration
    protected void OnValidate()

    Implements

    IFirearmModule
    IEjector
    IFirearmModuleValidity
    INeoSerializableComponent
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