Class ModularAssaultRifle
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class ModularAssaultRifle : ModularFirearm, IModularFirearm, IWieldable, IMonoBehaviour, IAimable, IDamageSource, ICrosshairDriver, IPoseHandler, IModularFirearmPayloadReceiver, INeoSerializableComponent
Properties
mode
Declaration
public override string mode { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Overrides
Methods
Awake()
Declaration
protected override void Awake()
Overrides
OnStart()
Declaration
protected override void OnStart()
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Overrides
SwitchMode()
Declaration
public override void SwitchMode()
Overrides
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |