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    Class CustomRevolverReloader

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseReloaderBehaviour
    SimpleReloader
    CustomRevolverReloader
    Implements
    IFirearmModule
    IReloader
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    SimpleReloader.reloadDelayType
    SimpleReloader.Start()
    SimpleReloader.Update()
    SimpleReloader.OnDisable()
    SimpleReloader.OnReloadSpeedMultiplierChanged()
    SimpleReloader.ManualReloadComplete()
    SimpleReloader.isReloading
    SimpleReloader.GetReloadDurationMultiplier()
    BaseReloaderBehaviour.onCurrentMagazineChange
    BaseReloaderBehaviour.onReloadStart
    BaseReloaderBehaviour.onReloadComplete
    BaseReloaderBehaviour.OnEnable()
    BaseReloaderBehaviour.Enable()
    BaseReloaderBehaviour.empty
    BaseReloaderBehaviour.full
    BaseReloaderBehaviour.canReload
    BaseReloaderBehaviour.magazineSize
    BaseReloaderBehaviour.startingMagazine
    BaseReloaderBehaviour.currentMagazine
    BaseReloaderBehaviour.reloadTimeMultiplier
    BaseReloaderBehaviour.reloadSpeedMultiplier
    BaseReloaderBehaviour.magazineExtension
    BaseReloaderBehaviour.DecrementMag(Int32)
    BaseReloaderBehaviour.interruptable
    BaseReloaderBehaviour.Interrupt()
    BaseReloaderBehaviour.OnCurrentMagazineChange(Int32, Int32)
    BaseReloaderBehaviour.SendReloadStartedEvent()
    BaseReloaderBehaviour.SendReloadCompletedEvent()
    BaseReloaderBehaviour.isModuleValid
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class CustomRevolverReloader : SimpleReloader, IFirearmModule, IReloader, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    bulletCount

    Declaration
    public int bulletCount { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseFirearmModuleBehaviour.Awake()

    ManualReloadPartial()

    Declaration
    public override void ManualReloadPartial()
    Overrides
    SimpleReloader.ManualReloadPartial()

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    SimpleReloader.OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo
    Overrides
    SimpleReloader.ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Reload()

    Declaration
    public override Waitable Reload()
    Returns
    Type Description
    Waitable
    Overrides
    SimpleReloader.Reload()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode
    Overrides
    SimpleReloader.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Implements

    IFirearmModule
    IReloader
    IFirearmModuleValidity
    INeoSerializableComponent
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