Class CustomRevolverReloader
Inheritance
CustomRevolverReloader
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class CustomRevolverReloader : SimpleReloader, IFirearmModule, IReloader, IFirearmModuleValidity, INeoSerializableComponent
Properties
bulletCount
Declaration
public int bulletCount { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
Awake()
Declaration
protected override void Awake()
Overrides
ManualReloadPartial()
Declaration
public override void ManualReloadPartial()
Overrides
OnValidate()
Declaration
protected override void OnValidate()
Overrides
ReadProperties(INeoDeserializer, NeoSerializedGameObject)
Declaration
public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoDeserializer | reader | |
| NeoSerializedGameObject | nsgo |
Overrides
Reload()
Declaration
public override Waitable Reload()
Returns
| Type | Description |
|---|---|
| Waitable |
Overrides
WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
Declaration
public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
Parameters
| Type | Name | Description |
|---|---|---|
| INeoSerializer | writer | |
| NeoSerializedGameObject | nsgo | |
| SaveMode | saveMode |