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    Class LaserTargetingSystem

    Inheritance
    Object
    MonoBehaviour
    LaserTargetingSystem
    Implements
    ITargetingSystem
    INeoSerializableComponent
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class LaserTargetingSystem : MonoBehaviour, ITargetingSystem, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected void Awake()

    FixedUpdate()

    Declaration
    protected void FixedUpdate()

    OnValidate()

    Declaration
    protected void OnValidate()

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo

    RegisterTracker(ITargetTracker)

    Declaration
    public void RegisterTracker(ITargetTracker tracker)
    Parameters
    Type Name Description
    ITargetTracker tracker

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode

    Implements

    ITargetingSystem
    INeoSerializableComponent
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