Class ProceduralFirearmSprintHandler
Inheritance
ProceduralFirearmSprintHandler
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.ModularFirearms
Assembly: NeoFPS.dll
Syntax
public class ProceduralFirearmSprintHandler : ProceduralSprintAnimationHandler, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent
Methods
Awake()
Declaration
protected override void Awake()
Overrides
OnSprintStateChanged(BaseSprintAnimationHandler.SprintState)
Declaration
protected override void OnSprintStateChanged(BaseSprintAnimationHandler.SprintState s)
Parameters
| Type | Name | Description |
|---|---|---|
| BaseSprintAnimationHandler.SprintState | s |
Overrides
OnValidate()
Declaration
protected override void OnValidate()
Overrides
Update()
Declaration
protected override void Update()