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    Class ParticleToRigibodyShellEject

    Inheritance
    Object
    MonoBehaviour
    BaseFirearmModuleBehaviour
    BaseEjectorBehaviour
    ParticleToRigibodyShellEject
    Implements
    IFirearmModule
    IEjector
    IFirearmModuleValidity
    INeoSerializableComponent
    Inherited Members
    BaseEjectorBehaviour.OnEnable()
    BaseEjectorBehaviour.Enable()
    BaseEjectorBehaviour.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    BaseEjectorBehaviour.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseFirearmModuleBehaviour.activationMode
    BaseFirearmModuleBehaviour.firearm
    BaseFirearmModuleBehaviour.Disable()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.ModularFirearms
    Assembly: NeoFPS.dll
    Syntax
    public class ParticleToRigibodyShellEject : BaseEjectorBehaviour, IFirearmModule, IEjector, IFirearmModuleValidity, INeoSerializableComponent

    Properties

    ejectOnFire

    Declaration
    public override bool ejectOnFire { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseEjectorBehaviour.ejectOnFire

    isModuleValid

    Declaration
    public override bool isModuleValid { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseEjectorBehaviour.isModuleValid

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    BaseFirearmModuleBehaviour.Awake()

    Eject()

    Declaration
    public override void Eject()
    Overrides
    BaseEjectorBehaviour.Eject()

    FixedUpdate()

    Declaration
    protected void FixedUpdate()

    OnEject()

    Declaration
    protected virtual void OnEject()

    OnValidate()

    Declaration
    protected void OnValidate()

    Implements

    IFirearmModule
    IEjector
    IFirearmModuleValidity
    INeoSerializableComponent
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