⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class ParticleSystemHitFxBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseHitFxBehaviour
    ParticleSystemHitFxBehaviour
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class ParticleSystemHitFxBehaviour : BaseHitFxBehaviour

    Fields

    s_ParticleBuffer

    Declaration
    public static ParticleSystem.Particle[] s_ParticleBuffer
    Field Value
    Type Description
    ParticleSystem.Particle[]

    Properties

    forceInitialise

    Declaration
    public override bool forceInitialise { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseHitFxBehaviour.forceInitialise

    maxRange

    Declaration
    public override float maxRange { get; }
    Property Value
    Type Description
    System.Single
    Overrides
    BaseHitFxBehaviour.maxRange

    Methods

    ApplyFloatingOriginOffset(Vector3)

    Declaration
    public override void ApplyFloatingOriginOffset(Vector3 offset)
    Parameters
    Type Name Description
    Vector3 offset
    Overrides
    BaseHitFxBehaviour.ApplyFloatingOriginOffset(Vector3)

    Hit(GameObject, Vector3, Vector3)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3)

    Hit(GameObject, Vector3, Vector3, Single)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    System.Single size
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Single)

    Hit(GameObject, Vector3, Vector3, Vector3, Single)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Vector3, Single)

    Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size
    System.Boolean decal
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)

    OnActiveSceneChange()

    Declaration
    public override void OnActiveSceneChange()
    Overrides
    BaseHitFxBehaviour.OnActiveSceneChange()
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX