Class ParticleSystemHitFxBehaviour
Inheritance
ParticleSystemHitFxBehaviour
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: NeoFPS.dll
Syntax
public class ParticleSystemHitFxBehaviour : BaseHitFxBehaviour
Fields
s_ParticleBuffer
Declaration
public static ParticleSystem.Particle[] s_ParticleBuffer
Field Value
| Type |
Description |
| ParticleSystem.Particle[] |
|
Properties
forceInitialise
Declaration
public override bool forceInitialise { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
maxRange
Declaration
public override float maxRange { get; }
Property Value
| Type |
Description |
| System.Single |
|
Overrides
Methods
ApplyFloatingOriginOffset(Vector3)
Declaration
public override void ApplyFloatingOriginOffset(Vector3 offset)
Parameters
| Type |
Name |
Description |
| Vector3 |
offset |
|
Overrides
Hit(GameObject, Vector3, Vector3)
Declaration
public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal)
Parameters
| Type |
Name |
Description |
| GameObject |
hitObject |
|
| Vector3 |
position |
|
| Vector3 |
normal |
|
Overrides
Hit(GameObject, Vector3, Vector3, Single)
Declaration
public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, float size)
Parameters
| Type |
Name |
Description |
| GameObject |
hitObject |
|
| Vector3 |
position |
|
| Vector3 |
normal |
|
| System.Single |
size |
|
Overrides
Hit(GameObject, Vector3, Vector3, Vector3, Single)
Declaration
public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size)
Parameters
| Type |
Name |
Description |
| GameObject |
hitObject |
|
| Vector3 |
position |
|
| Vector3 |
normal |
|
| Vector3 |
ray |
|
| System.Single |
size |
|
Overrides
Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)
Declaration
public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal)
Parameters
| Type |
Name |
Description |
| GameObject |
hitObject |
|
| Vector3 |
position |
|
| Vector3 |
normal |
|
| Vector3 |
ray |
|
| System.Single |
size |
|
| System.Boolean |
decal |
|
Overrides
OnActiveSceneChange()
Declaration
public override void OnActiveSceneChange()
Overrides