Class BaseHitFxBehaviour
Inheritance
BaseHitFxBehaviour
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public abstract class BaseHitFxBehaviour : MonoBehaviour
Properties
forceInitialise
Declaration
public abstract bool forceInitialise { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
maxRange
Declaration
public abstract float maxRange { get; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Methods
ApplyFloatingOriginOffset(Vector3)
Declaration
public virtual void ApplyFloatingOriginOffset(Vector3 offset)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | offset |
Hit(GameObject, Vector3, Vector3)
Declaration
public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | hitObject | |
| Vector3 | position | |
| Vector3 | normal |
Hit(GameObject, Vector3, Vector3, Single)
Declaration
public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, float size)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | hitObject | |
| Vector3 | position | |
| Vector3 | normal | |
| System.Single | size |
Hit(GameObject, Vector3, Vector3, Vector3, Single)
Declaration
public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | hitObject | |
| Vector3 | position | |
| Vector3 | normal | |
| Vector3 | ray | |
| System.Single | size |
Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)
Declaration
public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | hitObject | |
| Vector3 | position | |
| Vector3 | normal | |
| Vector3 | ray | |
| System.Single | size | |
| System.Boolean | decal |
OnActiveSceneChange()
Declaration
public abstract void OnActiveSceneChange()