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    Class BaseHitFxBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseHitFxBehaviour
    ParticleSystemHitFxBehaviour
    PooledObjectHitFxBehaviour
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public abstract class BaseHitFxBehaviour : MonoBehaviour

    Properties

    forceInitialise

    Declaration
    public abstract bool forceInitialise { get; }
    Property Value
    Type Description
    System.Boolean

    maxRange

    Declaration
    public abstract float maxRange { get; }
    Property Value
    Type Description
    System.Single

    Methods

    ApplyFloatingOriginOffset(Vector3)

    Declaration
    public virtual void ApplyFloatingOriginOffset(Vector3 offset)
    Parameters
    Type Name Description
    Vector3 offset

    Hit(GameObject, Vector3, Vector3)

    Declaration
    public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal

    Hit(GameObject, Vector3, Vector3, Single)

    Declaration
    public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    System.Single size

    Hit(GameObject, Vector3, Vector3, Vector3, Single)

    Declaration
    public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size

    Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)

    Declaration
    public abstract void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size
    System.Boolean decal

    OnActiveSceneChange()

    Declaration
    public abstract void OnActiveSceneChange()
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