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    Class PooledObjectHitFxBehaviour

    Inheritance
    Object
    MonoBehaviour
    BaseHitFxBehaviour
    PooledObjectHitFxBehaviour
    Inherited Members
    BaseHitFxBehaviour.ApplyFloatingOriginOffset(Vector3)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class PooledObjectHitFxBehaviour : BaseHitFxBehaviour

    Properties

    forceInitialise

    Declaration
    public override bool forceInitialise { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    BaseHitFxBehaviour.forceInitialise

    maxRange

    Declaration
    public override float maxRange { get; }
    Property Value
    Type Description
    System.Single
    Overrides
    BaseHitFxBehaviour.maxRange

    Methods

    Awake()

    Declaration
    protected void Awake()

    Hit(GameObject, Vector3, Vector3)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3)

    Hit(GameObject, Vector3, Vector3, Single)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    System.Single size
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Single)

    Hit(GameObject, Vector3, Vector3, Vector3, Single)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Vector3, Single)

    Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)

    Declaration
    public override void Hit(GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal)
    Parameters
    Type Name Description
    GameObject hitObject
    Vector3 position
    Vector3 normal
    Vector3 ray
    System.Single size
    System.Boolean decal
    Overrides
    BaseHitFxBehaviour.Hit(GameObject, Vector3, Vector3, Vector3, Single, Boolean)

    OnActiveSceneChange()

    Declaration
    public override void OnActiveSceneChange()
    Overrides
    BaseHitFxBehaviour.OnActiveSceneChange()
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