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    Class ProceduralMeleeSprintHandler

    Inheritance
    Object
    MonoBehaviour
    BaseSprintAnimationHandler
    ProceduralSprintAnimationHandler
    ProceduralMeleeSprintHandler
    Implements
    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
    Inherited Members
    ProceduralSprintAnimationHandler.rotation
    ProceduralSprintAnimationHandler.position
    ProceduralSprintAnimationHandler.bypassPositionMultiplier
    ProceduralSprintAnimationHandler.bypassRotationMultiplier
    ProceduralSprintAnimationHandler.AttachToWielder(ICharacter)
    ProceduralSprintAnimationHandler.OnSprintStateChanged(BaseSprintAnimationHandler.SprintState)
    ProceduralSprintAnimationHandler.UpdateTransform()
    ProceduralSprintAnimationHandler.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    ProceduralSprintAnimationHandler.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseSprintAnimationHandler.sprintState
    BaseSprintAnimationHandler.sprintSpeed
    BaseSprintAnimationHandler.sprintWeight
    BaseSprintAnimationHandler.sprintBlocked
    BaseSprintAnimationHandler.inTime
    BaseSprintAnimationHandler.outTime
    BaseSprintAnimationHandler.Start()
    BaseSprintAnimationHandler.OnEnable()
    BaseSprintAnimationHandler.OnDisable()
    BaseSprintAnimationHandler.FixedUpdate()
    BaseSprintAnimationHandler.AddSprintBlocker()
    BaseSprintAnimationHandler.RemoveSprintBlocker()
    BaseSprintAnimationHandler.ResetSprintBlockers()
    BaseSprintAnimationHandler.AddAnimationBlocker()
    BaseSprintAnimationHandler.RemoveAnimationBlocker()
    BaseSprintAnimationHandler.ResetAnimationBlockers()
    BaseSprintAnimationHandler.DetachFromWielder(ICharacter)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class ProceduralMeleeSprintHandler : ProceduralSprintAnimationHandler, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    ProceduralSprintAnimationHandler.Awake()

    OnValidate()

    Declaration
    protected override void OnValidate()
    Overrides
    ProceduralSprintAnimationHandler.OnValidate()

    Update()

    Declaration
    protected override void Update()
    Overrides
    BaseSprintAnimationHandler.Update()

    Implements

    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
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