⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class ProceduralToolSprintHandler

    Inheritance
    Object
    MonoBehaviour
    BaseSprintAnimationHandler
    ProceduralSprintAnimationHandler
    ProceduralToolSprintHandler
    Implements
    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
    Inherited Members
    ProceduralSprintAnimationHandler.rotation
    ProceduralSprintAnimationHandler.position
    ProceduralSprintAnimationHandler.bypassPositionMultiplier
    ProceduralSprintAnimationHandler.bypassRotationMultiplier
    ProceduralSprintAnimationHandler.OnValidate()
    ProceduralSprintAnimationHandler.AttachToWielder(ICharacter)
    ProceduralSprintAnimationHandler.OnSprintStateChanged(BaseSprintAnimationHandler.SprintState)
    ProceduralSprintAnimationHandler.UpdateTransform()
    ProceduralSprintAnimationHandler.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    ProceduralSprintAnimationHandler.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    BaseSprintAnimationHandler.sprintState
    BaseSprintAnimationHandler.sprintSpeed
    BaseSprintAnimationHandler.sprintWeight
    BaseSprintAnimationHandler.sprintBlocked
    BaseSprintAnimationHandler.inTime
    BaseSprintAnimationHandler.outTime
    BaseSprintAnimationHandler.Start()
    BaseSprintAnimationHandler.OnEnable()
    BaseSprintAnimationHandler.OnDisable()
    BaseSprintAnimationHandler.Update()
    BaseSprintAnimationHandler.FixedUpdate()
    BaseSprintAnimationHandler.AddSprintBlocker()
    BaseSprintAnimationHandler.RemoveSprintBlocker()
    BaseSprintAnimationHandler.ResetSprintBlockers()
    BaseSprintAnimationHandler.AddAnimationBlocker()
    BaseSprintAnimationHandler.RemoveAnimationBlocker()
    BaseSprintAnimationHandler.ResetAnimationBlockers()
    BaseSprintAnimationHandler.DetachFromWielder(ICharacter)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class ProceduralToolSprintHandler : ProceduralSprintAnimationHandler, IAdditiveTransform, IMonoBehaviour, INeoSerializableComponent

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    ProceduralSprintAnimationHandler.Awake()

    Implements

    IAdditiveTransform
    IMonoBehaviour
    INeoSerializableComponent
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX