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    Class InGameMenu

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    BaseMenu
    InGameMenu
    Inherited Members
    BaseMenu.inputContext
    BaseMenu.isInputActive
    BaseMenu.OnEnable()
    BaseMenu.Cancel()
    BaseMenu.UpdateInput()
    BaseMenu.ShowNavControls(MenuNavControls)
    BaseMenu.HideNavControls()
    BaseMenu.ShowPanel(MenuPanel)
    BaseMenu.HidePanel()
    BaseMenu.ShowPopup(BasePopup, Boolean)
    BaseMenu.HidePopup()
    BaseMenu.OnPopupSurroundPressed()
    BaseMenu.SetFocus(Focusable)
    BaseMenu.ResetFocus()
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.OnAwake()
    FpsInputBase.OnDisable()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples
    Assembly: NeoFPS.dll
    Syntax
    public class InGameMenu : BaseMenu

    Methods

    Hide()

    Declaration
    public override void Hide()
    Overrides
    BaseMenu.Hide()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    BaseMenu.OnDestroy()

    OnGainFocus()

    Declaration
    protected override void OnGainFocus()
    Overrides
    FpsInputBase.OnGainFocus()

    OnLoseFocus()

    Declaration
    protected override void OnLoseFocus()
    Overrides
    FpsInputBase.OnLoseFocus()

    OnPressExit()

    Declaration
    public void OnPressExit()

    OnValidate()

    Declaration
    protected void OnValidate()

    Show()

    Declaration
    public override void Show()
    Overrides
    BaseMenu.Show()

    Start()

    Declaration
    protected override void Start()
    Overrides
    BaseMenu.Start()
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