Class FpsSoloCharacter
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.SinglePlayer
Assembly: NeoFPS.dll
Syntax
public class FpsSoloCharacter : BaseCharacter, ICharacter, IOriginShiftSubscriber, INeoSerializableComponent
Properties
localPlayerCharacter
Declaration
public static FpsSoloCharacter localPlayerCharacter { get; set; }
Property Value
| Type | Description |
|---|---|
| FpsSoloCharacter |
Methods
OnControllerChanged()
Declaration
protected override void OnControllerChanged()
Overrides
OnDisable()
Declaration
protected void OnDisable()
OnEnable()
Declaration
protected void OnEnable()
Events
onLocalPlayerCharacterChange
Declaration
public static event UnityAction<FpsSoloCharacter> onLocalPlayerCharacterChange
Event Type
| Type | Description |
|---|---|
| UnityAction<FpsSoloCharacter> |