Class FpsSoloGameMinimal
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.SinglePlayer
Assembly: NeoFPS.dll
Syntax
public class FpsSoloGameMinimal : FpsSoloGameBase, INeoSerializableComponent
Properties
spawnOnStart
Declaration
public override bool spawnOnStart { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
Methods
DelayedDeathAction()
Declaration
protected override void DelayedDeathAction()
Overrides
GetPlayerCharacterPrototype(IController)
Declaration
protected override ICharacter GetPlayerCharacterPrototype(IController player)
Parameters
| Type | Name | Description |
|---|---|---|
| IController | player |
Returns
| Type | Description |
|---|---|
| ICharacter |
Overrides
GetPlayerControllerPrototype()
Declaration
protected override IController GetPlayerControllerPrototype()
Returns
| Type | Description |
|---|---|
| IController |
Overrides
OnCharacterSpawned(ICharacter)
Declaration
protected override void OnCharacterSpawned(ICharacter character)
Parameters
| Type | Name | Description |
|---|---|---|
| ICharacter | character |
Overrides
RespawnWithItems(IController)
Declaration
public void RespawnWithItems(IController player)
Parameters
| Type | Name | Description |
|---|---|---|
| IController | player |