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    Class FpsSoloGameMinimal

    Inheritance
    Object
    MonoBehaviour
    FpsGameMode
    FpsSoloGameBase
    FpsSoloGameMinimal
    Implements
    INeoSerializableComponent
    Inherited Members
    FpsSoloGameBase.deathSequenceDuration
    FpsSoloGameBase.player
    FpsSoloGameBase.OnValidate()
    FpsSoloGameBase.OnStart()
    FpsSoloGameBase.OnDestroy()
    FpsSoloGameBase.InstantiatePlayer()
    FpsSoloGameBase.playerCharacter
    FpsSoloGameBase.OnPlayerCharacterChanged(ICharacter)
    FpsSoloGameBase.OnPlayerCharacterIsAliveChanged(ICharacter, Boolean)
    FpsSoloGameBase.SkipDelayedDeathReaction()
    FpsSoloGameBase.ProcessOldPlayerCharacter(ICharacter)
    FpsSoloGameBase.ProcessNewPlayerCharacter(ICharacter)
    FpsSoloGameBase.Spawn()
    FpsSoloGameBase.SpawnPlayerCharacter()
    FpsSoloGameBase.PreSpawnStep()
    FpsSoloGameBase.GetPersistentObjects()
    FpsSoloGameBase.SetPersistentObjects(NeoSerializedGameObject[])
    FpsSoloGameBase.ReadProperties(INeoDeserializer, NeoSerializedGameObject)
    FpsSoloGameBase.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)
    FpsGameMode.onInGameChanged
    FpsGameMode.current
    FpsGameMode.friendlyFire
    FpsGameMode.inGame
    FpsGameMode.Awake()
    FpsGameMode.OnInGameChanged(Boolean)
    FpsGameMode.GetFriendlyFire()
    FpsGameMode.Respawn(IController)
    FpsGameMode.SavePersistentData()
    FpsGameMode.GetPersistentObjectContainer()
    FpsGameMode.OnPersistentDataLoaded(Boolean)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public class FpsSoloGameMinimal : FpsSoloGameBase, INeoSerializableComponent

    Properties

    spawnOnStart

    Declaration
    public override bool spawnOnStart { get; set; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    FpsSoloGameBase.spawnOnStart

    Methods

    DelayedDeathAction()

    Declaration
    protected override void DelayedDeathAction()
    Overrides
    FpsSoloGameBase.DelayedDeathAction()

    GetPlayerCharacterPrototype(IController)

    Declaration
    protected override ICharacter GetPlayerCharacterPrototype(IController player)
    Parameters
    Type Name Description
    IController player
    Returns
    Type Description
    ICharacter
    Overrides
    FpsGameMode.GetPlayerCharacterPrototype(IController)

    GetPlayerControllerPrototype()

    Declaration
    protected override IController GetPlayerControllerPrototype()
    Returns
    Type Description
    IController
    Overrides
    FpsGameMode.GetPlayerControllerPrototype()

    OnCharacterSpawned(ICharacter)

    Declaration
    protected override void OnCharacterSpawned(ICharacter character)
    Parameters
    Type Name Description
    ICharacter character
    Overrides
    FpsGameMode.OnCharacterSpawned(ICharacter)

    RespawnWithItems(IController)

    Declaration
    public void RespawnWithItems(IController player)
    Parameters
    Type Name Description
    IController player

    Implements

    INeoSerializableComponent
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