Class PreSpawnPopupTab
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.SinglePlayer
Assembly: NeoFPS.dll
Syntax
public abstract class PreSpawnPopupTab : MonoBehaviour
Properties
gameMode
Declaration
public FpsSoloGameCustomisable gameMode { get; }
Property Value
| Type | Description |
|---|---|
| FpsSoloGameCustomisable |
state
Declaration
public PopupTabState state { get; protected set; }
Property Value
| Type | Description |
|---|---|
| PopupTabState |
tabName
Declaration
public abstract string tabName { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Methods
Hide(Boolean)
Declaration
public void Hide(bool instant)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | instant |
Initialise(FpsSoloGameCustomisable)
Declaration
public virtual bool Initialise(FpsSoloGameCustomisable g)
Parameters
| Type | Name | Description |
|---|---|---|
| FpsSoloGameCustomisable | g |
Returns
| Type | Description |
|---|---|
| System.Boolean |
OnStateChanged()
Declaration
protected virtual void OnStateChanged()
Show(Boolean)
Declaration
public void Show(bool instant)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | instant |