Class SoloCharacterTriggerZonePersistant
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS.SinglePlayer
Assembly: NeoFPS.dll
Syntax
public class SoloCharacterTriggerZonePersistant : MonoBehaviour
Methods
OnCharacterEntered(FpsSoloCharacter)
Declaration
protected virtual void OnCharacterEntered(FpsSoloCharacter c)
Parameters
| Type | Name | Description |
|---|---|---|
| FpsSoloCharacter | c |
OnCharacterExited(FpsSoloCharacter)
Declaration
protected virtual void OnCharacterExited(FpsSoloCharacter c)
Parameters
| Type | Name | Description |
|---|---|---|
| FpsSoloCharacter | c |
OnCharacterStay(FpsSoloCharacter)
Declaration
protected virtual void OnCharacterStay(FpsSoloCharacter c)
Parameters
| Type | Name | Description |
|---|---|---|
| FpsSoloCharacter | c |
OnDisable()
Declaration
protected void OnDisable()
OnTriggerEnter(Collider)
Declaration
protected void OnTriggerEnter(Collider other)
Parameters
| Type | Name | Description |
|---|---|---|
| Collider | other |
OnTriggerExit(Collider)
Declaration
protected void OnTriggerExit(Collider other)
Parameters
| Type | Name | Description |
|---|---|---|
| Collider | other |
OnTriggerStay(Collider)
Declaration
protected void OnTriggerStay(Collider other)
Parameters
| Type | Name | Description |
|---|---|---|
| Collider | other |