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    Class SceneSaveInfo

    Inheritance
    Object
    MonoBehaviour
    NeoSerializedScene
    SceneSaveInfo
    Implements
    INeoSerializedSceneObject
    Inherited Members
    NeoSerializedScene.initialisingSceneHierarchy
    NeoSerializedScene.isDestroyed
    NeoSerializedScene.scene
    NeoSerializedScene.hashedPath
    NeoSerializedScene.nestedObjects
    NeoSerializedScene.Initialise()
    NeoSerializedScene.GetByScene(Scene)
    NeoSerializedScene.GetByBuildIndex(Int32)
    NeoSerializedScene.GetByName(String)
    NeoSerializedScene.GetByPath(String)
    NeoSerializedScene.GetByPathHash(Int32)
    NeoSerializedScene.WriteData(INeoSerializer)
    NeoSerializedScene.WriteData(INeoSerializer, SaveMode)
    NeoSerializedScene.ReadData(INeoDeserializer)
    NeoSerializedScene.PreSaveScene()
    NeoSerializedScene.PostSaveScene()
    NeoSerializedScene.PreLoadScene()
    NeoSerializedScene.PostLoadScene()
    NeoSerializedScene.WriteProperties(INeoSerializer)
    NeoSerializedScene.ReadProperties(INeoDeserializer)
    NeoSerializedScene.expandNestedObjectList
    NeoSerializedScene.RegisterPrefab(NeoSerializedGameObject)
    NeoSerializedScene.EditorCheckScene()
    NeoSerializedScene.InstantiatePrefab<T>(T)
    NeoSerializedScene.InstantiatePrefab<T>(T, Vector3, Quaternion)
    NeoSerializedScene.registeredCollections
    NeoSerializedScene.registeredPrefabs
    NeoSerializedScene.registeredAssets
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoSaveGames
    Assembly: NeoFPS.dll
    Syntax
    public class SceneSaveInfo : NeoSerializedScene, INeoSerializedSceneObject

    Properties

    currentActiveScene

    Declaration
    public static SceneSaveInfo currentActiveScene { get; }
    Property Value
    Type Description
    SceneSaveInfo

    displayName

    Declaration
    public string displayName { get; }
    Property Value
    Type Description
    System.String

    isMainScene

    Declaration
    public override bool isMainScene { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    NeoSerializedScene.isMainScene

    thumbnailTexture

    Declaration
    public Texture2D thumbnailTexture { get; }
    Property Value
    Type Description
    Texture2D

    Methods

    Awake_()

    Declaration
    protected override void Awake_()
    Overrides
    NeoSerializedScene.Awake_()

    OnDestroy_()

    Declaration
    protected override void OnDestroy_()
    Overrides
    NeoSerializedScene.OnDestroy_()

    Implements

    INeoSerializedSceneObject
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