Class SceneSaveInfo
Implements
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoSaveGames
Assembly: NeoFPS.dll
Syntax
public class SceneSaveInfo : NeoSerializedScene, INeoSerializedSceneObject
Properties
currentActiveScene
Declaration
public static SceneSaveInfo currentActiveScene { get; }
Property Value
| Type | Description |
|---|---|
| SceneSaveInfo |
displayName
Declaration
public string displayName { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
isMainScene
Declaration
public override bool isMainScene { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Overrides
thumbnailTexture
Declaration
public Texture2D thumbnailTexture { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
Methods
Awake_()
Declaration
protected override void Awake_()
Overrides
OnDestroy_()
Declaration
protected override void OnDestroy_()