The SimpleReloader behaviour triggers a reload animation and waits until it completes before taking ammo from the firearm's ammo module and adding it to the magazine.
|Start Active||Boolean||Should this module register as the active reloader immediately on start.|
|Magazine Size||Float||The number of rounds that can be fit in the magazine at once.|
|Starting Magazine||Float||The number of rounds in the magazine on initialisation.|
|Reload Delay Type||Dropdown||The delay type between starting and completing a reload. The options are None, Elapsed Time, External Trigger.|
|Reload Duration*||Float||The time taken to reload.|
|Reload Anim Trigger||String||The [AnimatorController][unity-animatorcontroller] trigger key for the reload animation.|
|Reload Audio||AudioClip||The audio clip to play while reloading.|
* This property is only visible if the reload delay type is set to ElapsedTime.