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    Class CutsceneCamera

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInput
    CutsceneCamera
    Inherited Members
    FpsInput.isInputActive
    FpsInput.GetAxis(FpsInputAxis)
    FpsInput.GetAxisRaw(FpsInputAxis)
    FpsInput.GetButton(FpsInputButton)
    FpsInput.GetButtonDown(FpsInputButton)
    FpsInput.GetButtonUp(FpsInputButton)
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.Start()
    FpsInputBase.OnAwake()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.OnGainFocus()
    FpsInputBase.OnLoseFocus()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class CutsceneCamera : FpsInput

    Fields

    onCutsceneCameraChanged

    Declaration
    public static UnityAction<CutsceneCamera> onCutsceneCameraChanged
    Field Value
    Type Description
    UnityAction<CutsceneCamera>

    Properties

    current

    Declaration
    public static CutsceneCamera current { get; }
    Property Value
    Type Description
    CutsceneCamera

    inputContext

    Declaration
    public override FpsInputContext inputContext { get; }
    Property Value
    Type Description
    FpsInputContext
    Overrides
    FpsInputBase.inputContext

    Methods

    EndCutscene()

    Declaration
    public static void EndCutscene()

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    FpsInputBase.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    FpsInputBase.OnEnable()

    UpdateInput()

    Declaration
    protected override void UpdateInput()
    Overrides
    FpsInputBase.UpdateInput()

    Events

    onSkipProgressChanged

    Declaration
    public event UnityAction<float> onSkipProgressChanged
    Event Type
    Type Description
    UnityAction<System.Single>
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