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    Class InputCharacterMotion

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInput
    CharacterInputBase
    InputCharacterMotion
    Inherited Members
    CharacterInputBase.m_Character
    CharacterInputBase.allowMoveInput
    CharacterInputBase.allowLookInput
    CharacterInputBase.allowWeaponInput
    CharacterInputBase.inputContext
    CharacterInputBase.OnEnable()
    CharacterInputBase.OnDestroy()
    FpsInput.isInputActive
    FpsInput.GetAxis(FpsInputAxis)
    FpsInput.GetAxisRaw(FpsInputAxis)
    FpsInput.GetButton(FpsInputButton)
    FpsInput.GetButtonDown(FpsInputButton)
    FpsInput.GetButtonUp(FpsInputButton)
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.Start()
    FpsInputBase.OnDisable()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class InputCharacterMotion : CharacterInputBase

    Methods

    OnAwake()

    Declaration
    protected override void OnAwake()
    Overrides
    CharacterInputBase.OnAwake()

    OnGainFocus()

    Declaration
    protected override void OnGainFocus()
    Overrides
    FpsInputBase.OnGainFocus()

    OnLoseFocus()

    Declaration
    protected override void OnLoseFocus()
    Overrides
    FpsInputBase.OnLoseFocus()

    UpdateInput()

    Declaration
    protected override void UpdateInput()
    Overrides
    FpsInputBase.UpdateInput()
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