Class CharacterInputBase
Inheritance
CharacterInputBase
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: NeoFPS
Assembly: NeoFPS.dll
Syntax
public abstract class CharacterInputBase : FpsInput
Fields
m_Character
Declaration
protected ICharacter m_Character
Field Value
| Type | Description |
|---|---|
| ICharacter |
Properties
allowLookInput
Declaration
protected bool allowLookInput { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
allowMoveInput
Declaration
protected bool allowMoveInput { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
allowWeaponInput
Declaration
protected bool allowWeaponInput { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
inputContext
Declaration
public override FpsInputContext inputContext { get; }
Property Value
| Type | Description |
|---|---|
| FpsInputContext |
Overrides
Methods
OnAwake()
Declaration
protected override void OnAwake()
Overrides
OnDestroy()
Declaration
protected virtual void OnDestroy()
OnEnable()
Declaration
protected override void OnEnable()