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    Class InputInventory

    Inheritance
    Object
    MonoBehaviour
    FpsInputBase
    FpsInput
    CharacterInputBase
    InputInventory
    Inherited Members
    CharacterInputBase.m_Character
    CharacterInputBase.allowMoveInput
    CharacterInputBase.allowLookInput
    CharacterInputBase.allowWeaponInput
    CharacterInputBase.inputContext
    CharacterInputBase.OnAwake()
    CharacterInputBase.OnEnable()
    CharacterInputBase.OnDestroy()
    FpsInput.isInputActive
    FpsInput.GetAxis(FpsInputAxis)
    FpsInput.GetAxisRaw(FpsInputAxis)
    FpsInput.GetButton(FpsInputButton)
    FpsInput.GetButtonDown(FpsInputButton)
    FpsInput.GetButtonUp(FpsInputButton)
    FpsInputBase.currentContext
    FpsInputBase.hasFocus
    FpsInputBase.gainedFocusThisFrame
    FpsInputBase.Awake()
    FpsInputBase.Start()
    FpsInputBase.OnDisable()
    FpsInputBase.PushContext()
    FpsInputBase.PopContext()
    FpsInputBase.OnGainFocus()
    FpsInputBase.OnLoseFocus()
    FpsInputBase.Update()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS
    Assembly: NeoFPS.dll
    Syntax
    public class InputInventory : CharacterInputBase

    Methods

    UpdateInput()

    Declaration
    protected override void UpdateInput()
    Overrides
    FpsInputBase.UpdateInput()
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