⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    Class FiringRangeMovingTarget

    Inheritance
    Object
    MonoBehaviour
    FiringRangeTarget
    FiringRangeMovingTarget
    Implements
    IDamageHandler
    IMonoBehaviour
    INeoSerializableComponent
    Inherited Members
    FiringRangeTarget.initialised
    FiringRangeTarget.healthManager
    FiringRangeTarget.hit
    FiringRangeTarget.OnSequenceCompleted()
    FiringRangeTarget.inDamageFilter
    FiringRangeTarget.AddDamage(Single)
    FiringRangeTarget.AddDamage(Single, IDamageSource)
    FiringRangeTarget.AddDamage(Single, RaycastHit)
    FiringRangeTarget.AddDamage(Single, RaycastHit, IDamageSource)
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: NeoFPS.Samples.SinglePlayer
    Assembly: NeoFPS.dll
    Syntax
    public class FiringRangeMovingTarget : FiringRangeTarget, IDamageHandler, IMonoBehaviour, INeoSerializableComponent

    Properties

    hidden

    Declaration
    public override bool hidden { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    FiringRangeTarget.hidden

    Methods

    Initialise(FiringRangeSequencer)

    Declaration
    public override void Initialise(FiringRangeSequencer sequencer)
    Parameters
    Type Name Description
    FiringRangeSequencer sequencer
    Overrides
    FiringRangeTarget.Initialise(FiringRangeSequencer)

    Popup(Single)

    Declaration
    public override void Popup(float duration)
    Parameters
    Type Name Description
    System.Single duration
    Overrides
    FiringRangeTarget.Popup(Single)

    ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    Declaration
    public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
    Parameters
    Type Name Description
    INeoDeserializer reader
    NeoSerializedGameObject nsgo
    Overrides
    FiringRangeTarget.ReadProperties(INeoDeserializer, NeoSerializedGameObject)

    ResetTarget()

    Declaration
    public override void ResetTarget()
    Overrides
    FiringRangeTarget.ResetTarget()

    StartRaisedSequence()

    Declaration
    protected override void StartRaisedSequence()
    Overrides
    FiringRangeTarget.StartRaisedSequence()

    StartResetSequence()

    Declaration
    protected override void StartResetSequence()
    Overrides
    FiringRangeTarget.StartResetSequence()

    WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Declaration
    public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
    Parameters
    Type Name Description
    INeoSerializer writer
    NeoSerializedGameObject nsgo
    SaveMode saveMode
    Overrides
    FiringRangeTarget.WriteProperties(INeoSerializer, NeoSerializedGameObject, SaveMode)

    Implements

    IDamageHandler
    IMonoBehaviour
    INeoSerializableComponent
    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX